Compare commits

...

5 Commits

Author SHA1 Message Date
五条悟
4257cec1ec 动态生成每个牢笼的金币显示 2024-11-12 20:46:23 +08:00
五条悟
fbf866d51f Merge branch 'main' of http://sheziwanglo.cn:3000/hyskai/_TheStrongestSnail 2024-11-12 19:59:37 +08:00
五条悟
5615cde83f 更新web相关文件 2024-11-12 19:59:15 +08:00
五条悟
d677d135c5 Merge branch 'main' of http://sheziwanglo.cn:3000/hyskai/_TheStrongestSnail 2024-11-12 14:13:29 +08:00
五条悟
c6f17dd51d 1 2024-11-12 14:13:03 +08:00
24 changed files with 1186 additions and 546 deletions

View File

@ -209,7 +209,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -388, y: 897}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 255.4885, y: 136.6154}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4075030775632783702

View File

@ -2947,6 +2947,42 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 715869099}
m_CullTransparentMesh: 1
--- !u!1 &735215399
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 735215400}
m_Layer: 5
m_Name: bluePoint
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &735215400
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 735215399}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1225833476}
m_RootOrder: 33
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -506, y: 35}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &742072224
GameObject:
m_ObjectHideFlags: 0
@ -3145,6 +3181,62 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls: []
--- !u!1 &784580501
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 784580502}
- component: {fileID: 784580503}
m_Layer: 5
m_Name: purplePoint
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &784580502
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 784580501}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1225833476}
m_RootOrder: 29
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -424, y: 903}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &784580503
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 784580501}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6e4bf0165dc8aed4bb250188bb0d6f1e, type: 3}
m_Name:
m_EditorClassIdentifier:
purplePoint: {fileID: 784580501}
cyanPoint: {fileID: 894299615}
pinkPoint: {fileID: 1749890793}
yellowPoint: {fileID: 842274405}
bluePoint: {fileID: 735215399}
greenPoint: {fileID: 1193157719}
TextBoxPrefab: {fileID: 4075030775632783691, guid: a030fef0719b2504ba325e558ca3651c, type: 3}
--- !u!1 &822718466
GameObject:
m_ObjectHideFlags: 0
@ -3333,6 +3425,42 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 836005725}
m_CullTransparentMesh: 1
--- !u!1 &842274405
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 842274406}
m_Layer: 5
m_Name: yellowPoint
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &842274406
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 842274405}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1225833476}
m_RootOrder: 32
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 221, y: 484}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &890679608
GameObject:
m_ObjectHideFlags: 0
@ -3454,6 +3582,42 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls: []
--- !u!1 &894299615
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 894299616}
m_Layer: 5
m_Name: cyanPoint
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &894299616
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 894299615}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1225833476}
m_RootOrder: 30
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 100, y: 894}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &896021222
GameObject:
m_ObjectHideFlags: 0
@ -4387,6 +4551,42 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1173558230}
m_CullTransparentMesh: 1
--- !u!1 &1193157719
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1193157720}
m_Layer: 5
m_Name: greenPoint
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1193157720
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1193157719}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1225833476}
m_RootOrder: 34
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -50, y: 29}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &1207806619
GameObject:
m_ObjectHideFlags: 0
@ -4581,6 +4781,12 @@ RectTransform:
- {fileID: 288989937}
- {fileID: 202357907}
- {fileID: 93822223}
- {fileID: 784580502}
- {fileID: 894299616}
- {fileID: 1749890794}
- {fileID: 842274406}
- {fileID: 735215400}
- {fileID: 1193157720}
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -6773,6 +6979,42 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1738205550}
m_CullTransparentMesh: 1
--- !u!1 &1749890793
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1749890794}
m_Layer: 5
m_Name: pinkPoint
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1749890794
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1749890793}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1225833476}
m_RootOrder: 31
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -300, y: 461}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &1790882387
GameObject:
m_ObjectHideFlags: 0

View File

@ -1,378 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 12
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 12
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAmbientOcclusion: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 512
m_PVRBounces: 2
m_PVREnvironmentSampleCount: 256
m_PVREnvironmentReferencePointCount: 2048
m_PVRFilteringMode: 1
m_PVRDenoiserTypeDirect: 1
m_PVRDenoiserTypeIndirect: 1
m_PVRDenoiserTypeAO: 1
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVREnvironmentMIS: 1
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 2
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &359877816
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 359877818}
- component: {fileID: 359877817}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!108 &359877817
Light:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 359877816}
m_Enabled: 1
serializedVersion: 10
m_Type: 1
m_Shape: 0
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
m_Intensity: 1
m_Range: 10
m_SpotAngle: 30
m_InnerSpotAngle: 21.80208
m_CookieSize: 10
m_Shadows:
m_Type: 2
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_CullingMatrixOverride:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_UseCullingMatrixOverride: 0
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingLayerMask: 1
m_Lightmapping: 4
m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &359877818
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 359877816}
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!1001 &951530164
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 100000, guid: c48b72e627b270f47bf78fdbf3fe5f9e, type: 3}
propertyPath: m_StaticEditorFlags
value: 4294967295
objectReference: {fileID: 0}
- target: {fileID: 100002, guid: c48b72e627b270f47bf78fdbf3fe5f9e, type: 3}
propertyPath: m_StaticEditorFlags
value: 4294967295
objectReference: {fileID: 0}
- target: {fileID: 100004, guid: c48b72e627b270f47bf78fdbf3fe5f9e, type: 3}
propertyPath: m_StaticEditorFlags
value: 4294967295
objectReference: {fileID: 0}
- target: {fileID: 100006, guid: c48b72e627b270f47bf78fdbf3fe5f9e, type: 3}
propertyPath: m_StaticEditorFlags
value: 4294967295
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: c48b72e627b270f47bf78fdbf3fe5f9e, type: 3}
propertyPath: m_RootOrder
value: 2
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: c48b72e627b270f47bf78fdbf3fe5f9e, type: 3}
propertyPath: m_LocalScale.x
value: 1
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: c48b72e627b270f47bf78fdbf3fe5f9e, type: 3}
propertyPath: m_LocalPosition.x
value: 10.24
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: c48b72e627b270f47bf78fdbf3fe5f9e, type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: c48b72e627b270f47bf78fdbf3fe5f9e, type: 3}
propertyPath: m_LocalPosition.z
value: 10.183
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: c48b72e627b270f47bf78fdbf3fe5f9e, type: 3}
propertyPath: m_LocalRotation.w
value: 0.7071071
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: c48b72e627b270f47bf78fdbf3fe5f9e, type: 3}
propertyPath: m_LocalRotation.x
value: -0
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: c48b72e627b270f47bf78fdbf3fe5f9e, type: 3}
propertyPath: m_LocalRotation.y
value: -0.7071065
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: c48b72e627b270f47bf78fdbf3fe5f9e, type: 3}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: c48b72e627b270f47bf78fdbf3fe5f9e, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: -90
objectReference: {fileID: 0}
- target: {fileID: 400002, guid: c48b72e627b270f47bf78fdbf3fe5f9e, type: 3}
propertyPath: m_LocalScale.y
value: 0.9794112
objectReference: {fileID: 0}
- target: {fileID: 400004, guid: c48b72e627b270f47bf78fdbf3fe5f9e, type: 3}
propertyPath: m_LocalScale.y
value: 0.9794112
objectReference: {fileID: 0}
- target: {fileID: 400006, guid: c48b72e627b270f47bf78fdbf3fe5f9e, type: 3}
propertyPath: m_LocalScale.y
value: 0.9794112
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: c48b72e627b270f47bf78fdbf3fe5f9e, type: 3}
--- !u!1 &1058063114
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1058063117}
- component: {fileID: 1058063116}
- component: {fileID: 1058063115}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &1058063115
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1058063114}
m_Enabled: 1
--- !u!20 &1058063116
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1058063114}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 0
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &1058063117
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1058063114}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

View File

@ -1131,7 +1131,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 503.5, y: -1649.3665}
m_AnchoredPosition: {x: 503.5, y: -1938.7665}
m_SizeDelta: {x: 911, y: 289.4}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &376604315
@ -1291,7 +1291,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 503.5, y: -773.83325}
m_AnchoredPosition: {x: 503.5, y: -861.33325}
m_SizeDelta: {x: 911, y: 292.3333}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &421083510
@ -4584,8 +4584,6 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 1789203781}
- component: {fileID: 1789203785}
- component: {fileID: 1789203784}
- component: {fileID: 1789203783}
- component: {fileID: 1789203782}
m_Layer: 0
@ -4619,7 +4617,7 @@ MonoBehaviour:
m_GameObject: {fileID: 1789203778}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9e50b3d02b729854e87c092afffd2a03, type: 3}
m_Script: {fileID: 11500000, guid: b7936430f01cc8343a1e62fc2052a12b, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &1789203783
@ -4631,33 +4629,9 @@ MonoBehaviour:
m_GameObject: {fileID: 1789203778}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b7936430f01cc8343a1e62fc2052a12b, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &1789203784
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1789203778}
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8ee1a43c8ad7f8c41bad48013bf5af49, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &1789203785
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1789203778}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: db50a6d583762ea45b20d705d0e068cd, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &1850703526
GameObject:
m_ObjectHideFlags: 0

View File

@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShowMoney : MonoBehaviour
{
public GameObject purplePoint;
public GameObject cyanPoint;
public GameObject pinkPoint;
public GameObject yellowPoint;
public GameObject bluePoint;
public GameObject greenPoint;
public GameObject TextBoxPrefab;
// Start is called before the first frame update
void Start()
{
GameObject purpleText = Instantiate( TextBoxPrefab, purplePoint.transform);
GameObject cyanText = Instantiate( TextBoxPrefab, cyanPoint.transform);
GameObject pinkText = Instantiate( TextBoxPrefab, pinkPoint.transform);
GameObject yellowText = Instantiate( TextBoxPrefab, yellowPoint.transform);
GameObject blueText = Instantiate( TextBoxPrefab, bluePoint.transform);
GameObject greenText = Instantiate( TextBoxPrefab, greenPoint.transform);
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6e4bf0165dc8aed4bb250188bb0d6f1e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,5 +1,6 @@
fileFormatVersion: 2
guid: 8a8dfa839c09d3c458d35f15166a698a
guid: fd2c97d0d9336ee4a92b974253ed6842
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:

View File

@ -0,0 +1,106 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Threading.Tasks;
using Newtonsoft.Json;
public class QueryEscapeRoom : MonoBehaviour
{
public string token = null; // 保存最新的 token初始为 null
public int escapeId = -1; // 保存最新的 escapeId初始为 -1 表示未设置
void Start()
{
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated但不执行其他方法
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
}
// 当接收到 token 时触发此方法,仅保存 token
public void HandleTokenReceived(string receivedToken)
{
token = receivedToken; // 保存最新的 token
// 首次调用加载初始数据
LoadInitialData();
//LoadGameEscapeData();
//Debug.Log("接收到新的 token: " + token);
}
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
{
escapeId = newGameEscapeId; // 保存最新的 escapeId
await QueryEscapeRoomDetails();//=====================================================================放在这里仅因为懒得写触发条件可以放在任何地方比如input.GetKeyDown.....必须改掉,吃服务器
//Debug.Log("接收到新的 GameEscapeId: " + escapeId);
}
// 加载初始数据,使用最新的 token
public async void LoadInitialData()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("无法加载初始数据token 未设置。");
return;
}
await QueryEscapeRoomDetails();//=====================================================================放在此处只为解除一个黄色报错,看着闹心。但可以不要
}
// 加载游戏逃亡数据,使用最新的 escapeId 和 token
public async void selectQueryKill1()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("无法加载游戏逃亡数据token 未设置。");
return;
}
if (escapeId == -1)
{
Debug.LogWarning("无法加载游戏逃亡数据escapeId 未设置。");
return;
}
await QueryEscapeRoomDetails();//==========================================================================================================================================================================
}
//===============================================================================================================================================================================================================================
// 查询逃亡房间详情
public async Task QueryEscapeRoomDetails()
{
var headers = CreateHeaders();
string body = $@"
{{
""userId"": 106,
""escapeId"": {escapeId}
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryEscapeRoomList", "POST", body, headers);
Debug.Log("逃亡房间详情响应: " + response);
}
//===============================================================================================================================================================================================================================
// 创建请求头,使用最新的 token
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization", token }
};
}
void OnDestroy()
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b27d2d49f51751e42b31653d0b0b8d2d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,111 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Threading.Tasks;
using Newtonsoft.Json;
public class UpdateUserInfo : MonoBehaviour
{
public string token = null; // 保存最新的 token初始为 null
public int escapeId = -1; // 保存最新的 escapeId初始为 -1 表示未设置
void Start()
{
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated但不执行其他方法
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
}
// 当接收到 token 时触发此方法,仅保存 token
public void HandleTokenReceived(string receivedToken)
{
token = receivedToken; // 保存最新的 token
// 首次调用加载初始数据
LoadInitialData();
//LoadGameEscapeData();
//Debug.Log("接收到新的 token: " + token);
}
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
{
escapeId = newGameEscapeId; // 保存最新的 escapeId
await UpdateUserInformation();//=====================================================================放在这里仅因为懒得写触发条件可以放在任何地方比如input.GetKeyDown.....必须改掉,吃服务器
//Debug.Log("接收到新的 GameEscapeId: " + escapeId);
}
// 加载初始数据,使用最新的 token
public async void LoadInitialData()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("无法加载初始数据token 未设置。");
return;
}
await UpdateUserInformation();//=====================================================================放在此处只为解除一个黄色报错,看着闹心。但可以不要
}
// 加载游戏逃亡数据,使用最新的 escapeId 和 token
public async void selectQueryKill1()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("无法加载游戏逃亡数据token 未设置。");
return;
}
if (escapeId == -1)
{
Debug.LogWarning("无法加载游戏逃亡数据escapeId 未设置。");
return;
}
// 查询击杀数据
await UpdateUserInformation();//==========================================================================================================================================================================
}
//===============================================================================================================================================================================================================================
// 更新用户信息
public async Task UpdateUserInformation()
{
var headers = CreateHeaders();
string body = @"
{
""nickName"": ""wulongxiao"",
""headImg"": ""https://fantasymonster-app.oss-cn-hangzhou.aliyuncs.com/upload/imgs/127e4e42d7c0405aab53359c1b278a9c.png"",
""gender"": 1,
""birthday"": ""2023-12-12 12:12:12""
}";
Debug.Log("正在更新用户信息...");
string response = await web.SendRequest("http://121.40.42.41:8080/snail/user/update", "POST", body, headers);
Debug.Log("更新用户信息响应: " + response);
}
//===============================================================================================================================================================================================================================
// 创建请求头,使用最新的 token
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization", token }
};
}
void OnDestroy()
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3cdc7291c1f2c68489b960c1d53cbac6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,106 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Threading.Tasks;
using Newtonsoft.Json;
public class UserBetResult : MonoBehaviour
{
public string token = null; // 保存最新的 token初始为 null
public int escapeId = -1; // 保存最新的 escapeId初始为 -1 表示未设置
void Start()
{
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated但不执行其他方法
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
}
// 当接收到 token 时触发此方法,仅保存 token
public void HandleTokenReceived(string receivedToken)
{
token = receivedToken; // 保存最新的 token
// 首次调用加载初始数据
LoadInitialData();
//LoadGameEscapeData();
Debug.Log("接收到新的 token: " + token);
}
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
{
escapeId = newGameEscapeId; // 保存最新的 escapeId
await QueryUserBetResult();//=====================================================================放在这里仅因为懒得写触发条件可以放在任何地方比如input.GetKeyDown.....必须改掉,吃服务器
Debug.Log("接收到新的 GameEscapeId: " + escapeId);
}
// 加载初始数据,使用最新的 token
public async void LoadInitialData()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("无法加载初始数据token 未设置。");
return;
}
await QueryUserBetResult();//=====================================================================放在此处只为解除一个黄色报错,看着闹心。但可以不要
}
// 加载游戏逃亡数据,使用最新的 escapeId 和 token
public async void selectQueryKill1()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("无法加载游戏逃亡数据token 未设置。");
return;
}
if (escapeId == -1)
{
Debug.LogWarning("无法加载游戏逃亡数据escapeId 未设置。");
return;
}
await QueryUserBetResult();//==========================================================================================================================================================================
}
//===============================================================================================================================================================================================================================
// 查询用户下注结果
public async Task QueryUserBetResult()
{
var headers = CreateHeaders();
string body = $@"
{{
""userId"": 106,
""escapeId"": {escapeId}
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryUserBetResult", "POST", body, headers);
Debug.Log("查询用户下注结果响应: " + response);
}
//===============================================================================================================================================================================================================================
// 创建请求头,使用最新的 token
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization", token }
};
}
void OnDestroy()
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e57021e815a075842afcb8cea3c745d1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,108 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Threading.Tasks;
using Newtonsoft.Json;
public class gamber : MonoBehaviour
{
public string token = null; // 保存最新的 token初始为 null
public int escapeId = -1; // 保存最新的 escapeId初始为 -1 表示未设置
void Start()
{
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated但不执行其他方法
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
}
// 当接收到 token 时触发此方法,仅保存 token
public void HandleTokenReceived(string receivedToken)
{
token = receivedToken; // 保存最新的 token
// 首次调用加载初始数据
LoadInitialData();
//LoadGameEscapeData();
// Debug.Log("接收到新的 token: " + token);
}
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
{
escapeId = newGameEscapeId; // 保存最新的 escapeId
//await UserBet();//=====================================================================放在这里仅因为懒得写触发条件可以放在任何地方比如input.GetKeyDown.....必须改掉,吃服务器
//Debug.Log("接收到新的 GameEscapeId: " + escapeId);
}
// 加载初始数据,使用最新的 token
public async void LoadInitialData()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("无法加载初始数据token 未设置。");
return;
}
await UserBet();//=====================================================================放在此处只为解除一个黄色报错,看着闹心。但可以不要
}
// 加载游戏逃亡数据,使用最新的 escapeId 和 token
public async void selectQueryKill1()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("无法加载游戏逃亡数据token 未设置。");
return;
}
if (escapeId == -1)
{
Debug.LogWarning("无法加载游戏逃亡数据escapeId 未设置。");
return;
}
await UserBet();//==========================================================================================================================================================================
}
//===============================================================================================================================================================================================================================
// 用户下注
public async Task UserBet()
{
var headers = CreateHeaders();
string body = $@"
{{
""userId"": 106,
""escapeId"": {escapeId},
""bet"": 100,
""roomNo"": 1
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/userBet", "POST", body, headers);
Debug.Log("用户下注响应: " + response);
}
//===============================================================================================================================================================================================================================
// 创建请求头,使用最新的 token
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization", token }
};
}
void OnDestroy()
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 265365642b7b8644081cd2ce79416fb3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,143 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Threading.Tasks;
using Newtonsoft.Json;
public class loadMall : MonoBehaviour
{
public string token = null; // 保存最新的 token初始为 null
public int escapeId = -1; // 保存最新的 escapeId初始为 -1 表示未设置
void Start()
{
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated但不执行其他方法
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
}
// 当接收到 token 时触发此方法,仅保存 token
public void HandleTokenReceived(string receivedToken)
{
token = receivedToken; // 保存最新的 token
// 首次调用加载初始数据
LoadInitialData();
//LoadGameEscapeData();
//Debug.Log("接收到新的 token: " + token);
}
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
{
escapeId = newGameEscapeId; // 保存最新的 escapeId
await LoadMallData();//=====================================================================放在这里仅因为懒得写触发条件可以放在任何地方比如input.GetKeyDown.....必须改掉,吃服务器
//Debug.Log("接收到新的 GameEscapeId: " + escapeId);
}
// 加载初始数据,使用最新的 token
public async void LoadInitialData()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("无法加载初始数据token 未设置。");
return;
}
await LoadMallData();//=====================================================================放在此处只为解除一个黄色报错,看着闹心。但可以不要
}
// 加载游戏逃亡数据,使用最新的 escapeId 和 token
public async void selectQueryKill1()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("无法加载游戏逃亡数据token 未设置。");
return;
}
if (escapeId == -1)
{
Debug.LogWarning("无法加载游戏逃亡数据escapeId 未设置。");
return;
}
await LoadMallData();//==========================================================================================================================================================================
}
//===============================================================================================================================================================================================================================
// 加载商城数据
public async Task LoadMallData()
{
// 查询商城虚拟商品列表
await QueryMallList(0);
// 查询商城实体商品列表
await QueryMallList(1);
// 获取商品详情
await GetMallProductDetails(1);
// 购买商品
await BuyMallProduct(106, 1);
}
// 查询商城列表
public async Task QueryMallList(int productType)
{
var headers = CreateHeaders();
Mall_List mallList = new Mall_List
{
productType = productType
};
string response = await web.SendRequest("http://121.40.42.41:8080/snail/product/page", "POST", JsonUtility.ToJson(mallList), headers);
Debug.Log($"商城列表 (productType: {productType}) 响应: " + response);
}
// 获取商城商品详情
public async Task GetMallProductDetails(int productId)
{
var headers = CreateHeaders();
Product_Details productDetails = new Product_Details
{
productId = productId
};
string response = await web.SendRequest("http://121.40.42.41:8080/snail/product/info", "POST", JsonUtility.ToJson(productDetails), headers);
Debug.Log("获取商品详情响应: " + response);
}
// 购买商品
public async Task BuyMallProduct(int userId, int productId)
{
var headers = CreateHeaders();
Mall_buy mallBuy = new Mall_buy
{
userId = userId,
productId = productId
};
string response = await web.SendRequest("http://121.40.42.41:8080/snail/product/buy", "POST", JsonUtility.ToJson(mallBuy), headers);
Debug.Log("购买商品响应: " + response);
}
//===============================================================================================================================================================================================================================
// 创建请求头,使用最新的 token
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization", token }
};
}
void OnDestroy()
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d449c3ad634c36d44a6c1fff067aa826
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,108 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Threading.Tasks;
using Newtonsoft.Json;
public class selectQueryKill : MonoBehaviour
{
public string token = null; // 保存最新的 token初始为 null
public int escapeId = -1; // 保存最新的 escapeId初始为 -1 表示未设置
void Start()
{
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated但不执行其他方法
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
}
// 当接收到 token 时触发此方法,仅保存 token
public void HandleTokenReceived(string receivedToken)
{
token = receivedToken; // 保存最新的 token
// 首次调用加载初始数据
LoadInitialData();
//LoadGameEscapeData();
//Debug.Log("接收到新的 token: " + token);
}
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
{
escapeId = newGameEscapeId; // 保存最新的 escapeId
await QueryKill();//==================================================================================放在这里仅因为懒得写触发条件可以放在任何地方比如input.GetKeyDown.....必须改
// Debug.Log("接收到新的 GameEscapeId: " + escapeId);
}
// 加载初始数据,使用最新的 token
public async void LoadInitialData()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("无法加载初始数据token 未设置。");
return;
}
await QueryKill();
}
// 加载游戏逃亡数据,使用最新的 escapeId 和 token
public async void selectQueryKill1()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("无法加载游戏逃亡数据token 未设置。");
return;
}
if (escapeId == -1)
{
Debug.LogWarning("无法加载游戏逃亡数据escapeId 未设置。");
return;
}
// 查询击杀数据
await QueryKill();//=================================================================================================================================
}
//===============================================================================================================================================================================================================================
// 查询击杀信息
public async Task QueryKill()
{
var headers = CreateHeaders();
string body = $@"
{{
""userId"": 106,
""escapeId"": {escapeId}
}}";
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryKill", "POST", body, headers);
Debug.Log("查询击杀信息响应: " + response);
}
//===============================================================================================================================================================================================================================
// 创建请求头,使用最新的 token
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization", token }
};
}
void OnDestroy()
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c230883956c0b3546a885c300ad34498
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,104 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Threading.Tasks;
using Newtonsoft.Json;
public class selsecUserInfo : MonoBehaviour
{
public string token = null; // 保存最新的 token初始为 null
public int escapeId = -1; // 保存最新的 escapeId初始为 -1 表示未设置
void Start()
{
// 注册监听事件,当收到 token 时,触发 HandleTokenReceived
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
// 注册监听,当 escapeId 更新时调用 HandleGameEscapeIdUpdated但不执行其他方法
selectGameEscape512.OnGameEscapeIdUpdated += HandleGameEscapeIdUpdated;
}
// 当接收到 token 时触发此方法,仅保存 token
public void HandleTokenReceived(string receivedToken)
{
token = receivedToken; // 保存最新的 token
// 首次调用加载初始数据
LoadInitialData();
//LoadGameEscapeData();
//Debug.Log("接收到新的 token: " + token);
}
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
public async void HandleGameEscapeIdUpdated(int newGameEscapeId)
{
escapeId = newGameEscapeId; // 保存最新的 escapeId
await selectUser();//=====================================================================放在这里仅因为懒得写触发条件可以放在任何地方比如input.GetKeyDown.....必须改掉,吃服务器
//Debug.Log("接收到新的 GameEscapeId: " + escapeId);
}
// 加载初始数据,使用最新的 token
public async void LoadInitialData()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("无法加载初始数据token 未设置。");
return;
}
await selectUser();//=====================================================================放在此处只为解除一个黄色报错,看着闹心。但可以不要
}
// 加载游戏逃亡数据,使用最新的 escapeId 和 token
public async void selectQueryKill1()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("无法加载游戏逃亡数据token 未设置。");
return;
}
if (escapeId == -1)
{
Debug.LogWarning("无法加载游戏逃亡数据escapeId 未设置。");
return;
}
await selectUser();//==========================================================================================================================================================================
}
//===============================================================================================================================================================================================================================
// 查询用户详情
public async Task<string> selectUser()
{
var headers = CreateHeaders();
Debug.Log("正在查询用户详细信息...");
string response = await web.SendRequest("http://121.40.42.41:8080/snail/user/queryUserInfo", "POST", "{}", headers);
Debug.Log("查询用户详细信息响应: " + response);
return response;
}
//===============================================================================================================================================================================================================================
// 创建请求头,使用最新的 token
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization", token }
};
}
void OnDestroy()
{
// 注销监听事件,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
selectGameEscape512.OnGameEscapeIdUpdated -= HandleGameEscapeIdUpdated;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 81202125ae1fe2f43a0ccf3e996186bf
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -15,7 +15,7 @@ public class LoginAndGetToken : MonoBehaviour
private void OnEnable()
{
Login();
//Login();
}
public async void Login()

View File

@ -303,7 +303,6 @@ public class cutePoolPage {
public int orderByBeansCoin;
}
*/
/*using System;
using System.Collections;
using System.Collections.Generic;
@ -526,7 +525,6 @@ public class WebConnact : MonoBehaviour
{
}
}*/
/*using System;
using System.Collections;
using System.Collections.Generic;
@ -982,11 +980,10 @@ using System.Collections.Generic;
using UnityEngine;
using System.Threading.Tasks;
using Newtonsoft.Json;
public class WebConnact : MonoBehaviour
{
private string token = null; // 保存最新的 token初始为 null
private int escapeId = -1; // 保存最新的 escapeId初始为 -1 表示未设置
public string token = null; // 保存最新的 token初始为 null
public int escapeId = -1; // 保存最新的 escapeId初始为 -1 表示未设置
void Start()
{
@ -998,17 +995,21 @@ public class WebConnact : MonoBehaviour
}
// 当接收到 token 时触发此方法,仅保存 token
void HandleTokenReceived(string receivedToken)
public void HandleTokenReceived(string receivedToken)
{
token = receivedToken; // 保存最新的 token
// 首次调用加载初始数据
//LoadInitialData();
//LoadGameEscapeData();
Debug.Log("接收到新的 token: " + token);
}
// 当游戏逃亡 ID 更新时触发此方法,仅保存最新的 escapeId
void HandleGameEscapeIdUpdated(int newGameEscapeId)
public void HandleGameEscapeIdUpdated(int newGameEscapeId)
{
escapeId = newGameEscapeId; // 保存最新的 escapeId
Debug.Log("接收到新的 GameEscapeId: " + escapeId);
//LoadGameEscapeData();
//Debug.Log("接收到新的 GameEscapeId: " + escapeId);
}
// 加载初始数据,使用最新的 token
@ -1044,7 +1045,7 @@ public class WebConnact : MonoBehaviour
}
// 查询最近的大屠杀
await QueryLatestMassacre();
// await QueryLatestMassacre();
// 查询逃亡房间详情
await QueryEscapeRoomDetails();
// 用户下注
@ -1056,7 +1057,7 @@ public class WebConnact : MonoBehaviour
}
// 更新用户信息
private async Task UpdateUserInformation()
public async Task UpdateUserInformation()
{
var headers = CreateHeaders();
string body = @"
@ -1072,7 +1073,7 @@ public class WebConnact : MonoBehaviour
}
// 查询用户详情
private async Task<string> QueryUserDetails()
public async Task<string> QueryUserDetails()
{
var headers = CreateHeaders();
Debug.Log("正在查询用户详细信息...");
@ -1082,7 +1083,7 @@ public class WebConnact : MonoBehaviour
}
// 加载商城数据
private async Task LoadMallData()
public async Task LoadMallData()
{
// 查询商城虚拟商品列表
await QueryMallList(0);
@ -1095,7 +1096,7 @@ public class WebConnact : MonoBehaviour
}
// 查询商城列表
private async Task QueryMallList(int productType)
public async Task QueryMallList(int productType)
{
var headers = CreateHeaders();
Mall_List mallList = new Mall_List
@ -1107,7 +1108,7 @@ public class WebConnact : MonoBehaviour
}
// 获取商城商品详情
private async Task GetMallProductDetails(int productId)
public async Task GetMallProductDetails(int productId)
{
var headers = CreateHeaders();
Product_Details productDetails = new Product_Details
@ -1119,7 +1120,7 @@ public class WebConnact : MonoBehaviour
}
// 购买商品
private async Task BuyMallProduct(int userId, int productId)
public async Task BuyMallProduct(int userId, int productId)
{
var headers = CreateHeaders();
Mall_buy mallBuy = new Mall_buy
@ -1131,16 +1132,16 @@ public class WebConnact : MonoBehaviour
Debug.Log("购买商品响应: " + response);
}
// 查询最近的大屠杀
private async Task QueryLatestMassacre()
{
var headers = CreateHeaders();
string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", headers);
Debug.Log("查询最近大屠杀响应: " + response);
}
//// 查询最近的大屠杀
//public async Task QueryLatestMassacre()
//{
// var headers = CreateHeaders();
// string response = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", headers);
// Debug.Log("查询最近大屠杀响应: " + response);
//}
// 查询逃亡房间详情
private async Task QueryEscapeRoomDetails()
public async Task QueryEscapeRoomDetails()
{
var headers = CreateHeaders();
string body = $@"
@ -1153,7 +1154,7 @@ public class WebConnact : MonoBehaviour
}
// 用户下注
private async Task UserBet()
public async Task UserBet()
{
var headers = CreateHeaders();
string body = $@"
@ -1168,7 +1169,7 @@ public class WebConnact : MonoBehaviour
}
// 查询击杀信息
private async Task QueryKill()
public async Task QueryKill()
{
var headers = CreateHeaders();
string body = $@"
@ -1181,7 +1182,7 @@ public class WebConnact : MonoBehaviour
}
// 查询用户下注结果
private async Task QueryUserBetResult()
public async Task QueryUserBetResult()
{
var headers = CreateHeaders();
string body = $@"
@ -1194,7 +1195,7 @@ public class WebConnact : MonoBehaviour
}
// 创建请求头,使用最新的 token
private Dictionary<string, string> CreateHeaders()
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(token))
{

View File

@ -43,7 +43,7 @@ public class selectGameEscape512 : MonoBehaviour
{
while (true) // 无限循环来实现每2秒发送一次请求
{
yield return new WaitForSeconds(5f); // 每2秒暂停一次
yield return new WaitForSeconds(2f); // 每2秒暂停一次
yield return gameEscape(token); // 调用gameEscape方法
}
}
@ -52,7 +52,7 @@ public class selectGameEscape512 : MonoBehaviour
{
// 用来给请求头赋值
string Authorization = token;
Debug.Log("Loding(Authorization)请求头赋值" + Authorization);
//Debug.Log("Loding(Authorization)请求头赋值" + Authorization);
// 5.1查询最近一场大屠杀
Dictionary<string, string> head51 = new Dictionary<string, string>
@ -70,7 +70,7 @@ public class selectGameEscape512 : MonoBehaviour
if (response != null && response.code == 200 && response.data != null)
{
gameEscapeId = response.data.gameEscapeModel.id;
Debug.Log("解析成功id为: " + gameEscapeId);
//Debug.Log("解析成功id为: " + gameEscapeId);
// 触发事件,通知所有订阅者
OnGameEscapeIdUpdated?.Invoke(gameEscapeId);
@ -126,109 +126,3 @@ public class selectGameEscape512 : MonoBehaviour
}
/*public class selectGameEscape512 : MonoBehaviour
{
int gameEscapeId;
void Start()
{
// 由于除登录注册外的其他方法都需要登录后返回的token
// 因此登录不在此发送请求(同时)
// 采用监听和事件回调的方法只有监听到登录和token返回时才运行其他方法
LoginAndGetToken.OnTokenReceived += HandleTokenReceived;
}
void HandleTokenReceived(string token)
{
// 使用 token
Debug.Log("HandleTokenReceived监听:" + token);
StartCoroutine(GameEscapeRoutine(token)); // 启动协程每2秒调用一次gameEscape
}
// 创建一个IEnumerator的协程
IEnumerator GameEscapeRoutine(string token)
{
while (true) // 无限循环来实现每2秒发送一次请求
{
yield return new WaitForSeconds(2f); // 每2秒暂停一次
yield return gameEscape(token); // 调用gameEscape方法
}
}
public async Task gameEscape(string token)
{
// 用来给请求头赋值
string Authorization = token;
Debug.Log("Loding(Authorization)请求头赋值" + Authorization);
// 5.1查询最近一场大屠杀
Dictionary<string, string> head51 = new Dictionary<string, string>
{
{ "Authorization", Authorization }, // 设置授权头
};
string response51 = await web.SendRequest("http://121.40.42.41:8080/snail/gameEscape/queryLatest", "POST", "{}", head51);
Debug.Log("5.1查询最近一场大屠杀(独立)" + response51); // 查询最近一场大逃亡游戏详情:
// 解析JSON数据
string json = response51;
Response response = JsonConvert.DeserializeObject<Response>(json);
if (response != null && response.code == 200 && response.data != null)
{
gameEscapeId = response.data.gameEscapeModel.id;
Debug.Log("解析成功id为: " + gameEscapeId);
}
else
{
Debug.LogError("解析失败或响应错误");
}
}
void OnDestroy()
{
// 取消监听,避免内存泄漏
LoginAndGetToken.OnTokenReceived -= HandleTokenReceived;
}
// Update is called once per frame
void Update()
{
}
[Serializable]
public class GameEscapeModel
{
public int id; // 解析游戏ID
public string gameNo; // 包括游戏编号
}
[Serializable]
public class GameEscapeRoomResponseVo
{
public int escapeId; // 逃脱游戏的ID
public int roomNo; // 房间号
}
[Serializable]
public class Data
{
public int carrySeconds; // 持续秒数
public GameEscapeModel gameEscapeModel; // 嵌套的GameEscapeModel对象
public List<GameEscapeRoomResponseVo> gameEscapeRoomResponseVoList; // 房间信息列表
public object gameEscapeUserModel; // 用户模型,可以保持为空或根据需要进行定义
}
[Serializable]
public class Response
{
public int code; // 状态码
public string message; // 返回信息
public Data data; // 数据对象
}
}*/